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Houdini Manas Portfolio

Grass Generator

This project was originally inspired by a GDC Presentation by the developers of Ghost of Tsushima. In this GDC video they discuss how they created the visually stunning grass in Ghost of Tsushima. The presentation directed much my approach to the project. I did my best to recreate the effect they made for the game, […]

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Art Breakdown Manas Portfolio

Manas VFX

In this blog post I’ll be covering the VFX work that I have done while working on Manas, a USC AGP project in Unreal Engine 5. All the VFX was completed in Unreal’s Niagara and/or Cascade systems Wind Ambience This effect was created using the Niagara system. It is the combination of two effects, the […]