About Me

Henry Foley

Technical Artist

Hi, I’m Henry! I am a Technical Artist who specializes in creating procedural tools for game developers as well as tools for artists to speed up their art production pipeline. Alongside my Technical Art skills I am also proficient in other applications such as Autodesk Maya, ZBrush, Substance Painter/Designer.

Additionally I have experience leading a team of developers. Handling project management tasks, leading meetings, sprint planning and Agile Development practices.

Outside of game development I enjoy snowboarding, exercising, marksmanship, visiting museums, learning languages, photography, and travelling!