Ongoing Projects
Riptide:
– Working on a multidisciplinary team to create an original game. Developed in Unreal 5.3
– Release date: May, 2024
Python:
– Learning Python 3
– Learning PySide2 and game software API
– Developing tools for Autodesk Maya, Unreal and Houdini
AI Programming:
– A* Pathfinding over generated terrain in Houdini
– Updating Racetrack Generation System
Ongoing Learning
Graphics Programming:
– OpenGl (GLSL)
– Writing Vertex and Fragment Shaders for 2D/3D Graphics
– Vector Math, Matrices, etc… (basically a lot of math)
Games Business:
– Learning from industry professionals about how the games industry operates
– Building a Game Studio, Community Engagement, Monetization Strategies