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Houdini Prototypes

Experimenting with Road Generation in Houdini

Description Goal The goal of this project is to generate the shortest possible path between two points on a generated landscape. This would allow for fast and dynamic road generation that would follow the terrain. Algorithm Result Challenges Data Structures Originally my goal was to implement the A* Algorithm in Houdini from scratch. One of […]

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Art Breakdown Portfolio Python

Unreal – Auto Prefix Tool

About This tools allow artists to easily organize their Unreal projects content folders using per-object type prefixes. It supports nearly all object types in vanilla Unreal Engine 5. This tools logic builds off the Maya Prefix/Suffix tool I created, but uses an entirely different API to integrate the logic with the engine. Learning This was […]

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Art Breakdown Portfolio Python

Maya – Prefix/Suffix Tool

About This tool was made for artists who want to make their Maya projects more organized. It works by detecting the objects within the scene and assigning a prefix from a JSON file. Users are also able to assign custom prefixes and suffixes using the textfield at the bottom. All prefixes and suffixes are able […]

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Art Breakdown Game Houdini

Songs of Sugar – Tech Art

Intro In this blog post I will be covering all the Tech Art contributions I made towards Songs of Sugar, an Abertay University Game Project. A link to the blog post about the game can be found below. Gerstner Waves – Unity Shader Graph The waves were created using The Gerstner Wave Function in Unity’s […]

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Game

Songs of Sugar

Check out the full Itch.io page for the game here Background Songs of Sugar was the project that I worked on whilst studying abroad at Abertay University in Dundee, Scotland. The game was made in part with the Living Histories of Sugar project that aims to recast the way we think about, understand and live […]

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XR

VizBoXR

Background The Challenge As a way to extend the efforts of their in-house innovation team, InVision Communications (IVC), an audience engagement company focusing on digital strategy and large-scale events, asked the EMC to explore data visualization in a “metaverse-inspired” world. The Solution The team set out to create a flexible, interactive and collaborative 3D visualizations […]

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Art Breakdown Game Game Jam Houdini Portfolio XR

VR Thor Game

Background This short game was the final project for one of my Fall 2022 classes, Extended Reality Technology. My partner Nathan Boisvert and I were inspired by Iron Man VR and we decided to make a similar game where the player takes the role of the Norse god Thor. Roles My role involved creating the […]

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Game Game Jam General

Global Game Jam 23′

Background This was my first game jam! I spent the weekend participating in the The Global Game Jam 2023. The team was comprised of Abby Ho, Abderrahim Jami, Ewan Foley, Ruadhan O Muiri, Sam Ho. We had 48 hours to create a game based on the prompt: “Roots” You can play the game here! About […]

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Art Breakdown Houdini

Grass Generator Breakdown – Houdini

This blog post will break down the Houdini section of the Grass generator. You will be able to see the construction of the meshes that are then animate using the Shader. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Overview Construction The construction of the […]

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Art Breakdown Houdini

Grass Generator Breakdown – Unreal

This blog post will break down the Unreal section of the Grass generator. You will be able to see the construction of the shader used to animate and color the grass meshes created using the Houdini tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. […]